![]() ![]() In addition to towers, the game includes seven spells - special abilities that give you an extra edge in the game. Certain upgrades branch out to provide the ability to create different types of towers with different abilities. After gathering enough XP, they can be upgraded. In combat, towers gain XP by attacking enemies. Initially, all three tower types cost exactly the same amount (100 gold), but each type gets slightly more expensive every time a tower of that type is placed. Buildings act as support units and have various abilities such as healing/buffing enemies or spawning additional enemies, but can be seized to turn them over to your side, after which the buildings will use their abilities to support you instead.Ĭursed Treasure 2 also reprises the first game's tower placing and upgrading system, featuring three basic tower types - Dens, Crypts, and Temples - that each have different methods of attack, and can only be placed on their matching terrain (Dens can only be placed on grass, Crypts can only be placed on snow, and Temples can only be placed on dry land). ![]() Aside from these, Cursed Treasure 2 also introduces a new threat: buildings. These new foes have many abilities which include buffing other enemies, debuffing your towers, and circumventing obstacles like water and rock barriers that would normally force enemies to take the longer route to the gem cave. If all five gems get stolen, the level is lost, but if you survive the entire level with at least one gem left, the level is won.Ĭursed Treasure 2 introduces lots of new enemy types and even full-fledged bosses alongside the old ones returning from the first game. Meanwhile, killing an enemy with a gem causes him to drop it this prevents the gem from being lost but puts it at greater risk of being stolen by other enemies. If said enemy escapes with a gem, the gem is lost forever. ![]() If an enemy reaches a cave, he'll take a gem (most enemies can only carry one, but bosses and certain powerful enemies can carry multiple gems at once) and try to escape by going back to the exit. Enemies enter the map from one or more entry points and make their way to the cave with the gems there are always five gems in each level and most levels have one cave, but some later levels might instead have two caves with the gems divied up between them. As with its predecessor, Cursed Treasure 2 distinguishes itself from most other tower defense games by having players prevent enemies from stealing and escaping with gems hidden in a cave, rather than simply stopping them from getting from point A to point B. ![]()
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